![]() The visual style is unapologetically intentional, not only to tap into the obvious nostalgia, but also to allow for uncompromised performance, even in split screen – which is a welcome addition and not common in games these days. ![]() What you see is what you get here though. Where in Split/Second you use your driving skill to build a power meter, in Hotshot you build a turbo meter to get a boost on the competition. It even includes a very similar turbo building mechanic to Split/Second. But after spending some time with it, it definitely feels like it fits right in between Outrun and Split/Second. The drift model in Split/Second isn’t as twitchy or “light” as the 90s arcade racers which probably suits an analog stick better. Trevor Ley from Lucky Mountain has previously mentioned Split/Second as an inspiration for the handling model which is great to hear as it’s a personal all-time favourite of mine. It’s a drift based racing game which definitely leans towards Daytona USA and the more modern Horizon Chase Turbo, but it feels more like Outrun to me. ![]() It’s hard not to get nostalgic with both the visual presentation as well as how the game feels to play. Now for some this is an incredibly exciting combination (like me), others may not see the appeal, but Hotshot Racing is definitely one for the classic arcade racing fans that get their heart strings pulled when they see blue blue skies.Ī couple of the developers involved (the game was developed by Lucky Mountain Games in conjunction with Sumo Digital) directly referenced their inspirations as Virtua Racing, Willing Run and Hard Driving and all this inspiration is immediately apparent when you boot the game up. What if you took Virtua Racing, combined it with Daytona USA and added a splash of Split/Second? You’d get Hotshot Racing. ![]()
0 Comments
Leave a Reply. |